Level Progression | ||||
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← Queen Anne's Revenge | White Cap Bay | A Spanish Legacy → |
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Number | P4-3 |
Game | LEGO Pirates of the Caribbean: The Video Game |
Universe | Pirates of the Caribbean |
Episode | On Stranger Tides |
Chapter | 3 |
Playable Characters | Jack Sparrow (Waistcoat)* Angelica* Garheng* Salaman* |
Unlockable Vehicles | Minikit Ship 18* |
True Pirate Status | 70,000 |
White Cap Bay is the eighteenth level of LEGO Pirates of the Caribbean: The Video Game. It is the third level of On Stranger Tides.
Story[]
Angelica also shows Jack Sparrow Blackbeard's collection of miniaturized ships captured in bottles, including the Black Pearl. The Revenge sails to White Cap Bay, where Blackbeard's crew captures the mermaid Syrena. Privateer Barbossa, Mr. Gibbs, and some of the British crew continue on foot after the Providence is attacked by mermaids.
Walkthrough[]
You start on a beach. Find the top item using Jack's compass. Hit the skeleton lying near the rock and grab a shovel. Dig up the item and destroy a sand castle. Inside there is a box. Destroy the boat upside down and build a new box with the bricks. Then, take the other box to the right towards the checkered path. Set the first box aside for a moment and push the previously assembled second box into the water (to make way). As a character other than Salaman, use a sword to activate a mechanism to raise a bridge. Use a second character to move the box across the islands and place it in the indicated location. Use the bricks to build a ladder. Switch to Angelica and go right. You will find a place to perform a double jump. When you're at the top, turn the crank on the left to raise the ladder for your companions. Go up the stairs and open the door that leads to the next area like Garheng.
In the next area, go up the stairs and grab a torch. Set fire to the object on the left (on the upper floor). You will destroy a mechanism. Go down the stairs and repair it as Salaman. Then rotate the mechanism in the center (pushing the green or blue side of the brick) to place it on the pipe on the ground to the left. Then, use the helm to make the arrow pointing over the given pipe green. When the setup is correct, run up the stairs and set the mechanism on fire with the torch. Repeat the action with the other two pipes. Go back up and use the lens with the spyglass. Watch Syrena swim until she reaches the boat where Philip is and you will return to the first area.
Upon returning to the first area, a mermaid attack will occur. Jump down and go right - you will see how a mermaid destroys a glass. You will fall in love with her, but then she will attack you. Defeat her and go left to another mermaid to destroy another glass and then defeat her. Go back to the right and climb the tower using a Jack's hook. When you are at the top, move a helm to raise a dynamite. Then, place it on one of the two green pads on the left. Go back at the beginning of the level and look for the boat on the shore. Hop on it and sail with a Nervous Pirate to Philip's boat. Pick up another dynamite and return to shore. Move the dynamite using the planks and place it on the elevator. Return to the top of the tower and repeat the action, carrying the dynamite. Place the dynamite on the other green pad and then build the explosives on the wall. At the end, set everything on fire with the torch to finish the level.
Collectables[]
S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.
- Minikit Bottles
- (F) To the left of the starting point, you will find a hatch that is hidden behind some bricks. Destroy them and enter the hatch as a small character. Climb up to the rock above - the minikit is right there.
- (F) At the beginning of the level, destroy the silver objects in front of the cave using an explosive character and you will find this minikit.
- (F) Enter the cave you accessed while searching for the second minikit. You will reach a hidden cliff. Grab a torch and chase away the purple tentacle lying on the barrel. Then destroy the barrel to reveal this minikit.
- (F) At the place where you found the second and third minikits (the cliff hidden behind the cave), use Jack's compass to discover this minikit. The minikit will be protected by a glass - Syrena can destroy it.
- (F) In the same place where you find the three previous minikits, jump off the cliff and repair a mechanism using a character with a hammer. The mechanism will lift a clam containing this minikit.
- (F) In the first area of the level, dive as a diving character and swim towards the bubbles. Repair some bricks there and hit the chest to reveal this minikit.
- (F) From the starting location, go down and go left. You will find this minikit protected by a large glass - destroy it as Syrena.
- (S) In the second area of the level, go up the stairs. To the left is a place to perform a double jump as a female character. Grab onto a bar to reach the top and use the planks to reach this minikit.
- (S) When Jack Sparrow reaches the top of the tower, go around it. The minikit is located on the barely visible side.
- (F) At the top of the tower, use Blackbeard's power to open the red and black door on the side. Inside you must build the pomp and use two mechanisms activated by swords. When the mechanisms activate, wait for the pomp to explode to reveal this minikit.
- Compass Items
- Minikit Bottle
- (F) See the description of the fourth minikit to find out how to get it.
- Flag Box
- (S) This item is found at the beginning of the first area of the level. Use Jack's compass to find it. (It is necessary to complete the level.)
- Shovel
- (S) A skeleton has this item at the beginning of the first area of the level. Hit the skeleton to make it drop this item and grab it for the game to count it as discovered. (It is necessary to complete the level.)
- Trident
- (S) This item is found at the beginning of the first area of the level. Use Jack's compass to find it.
- Fish
- (S) This item is located near Blackbeard in the first area of the level. Use Jack's compass to find it.
- Torch
- (S) On the second floor of the second area, this item is located on the right. Grab it so the game counts it as discovered. (It is necessary to complete the level.)
- Dynamite Box
- (S) You discover this item automatically when the mermaid to the left of the tower destroys a glass for the elevator. (It is necessary to complete the level.)
- Dynamite Box
- (S) You discover this item automatically after grabbing it from Philip's boat during the mermaid attack. (It is necessary to complete the level.)
- Minikit Bottle
Unlockables[]
The minikit model in this level is a Minikit Ship 18. After completing the level, you unlock Angelica. In The Port you will be able to continue to A Spanish Legacy.
Data[]
Game | LEGO Pirates of the Caribbean: The Video Game |
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Start point | White Cap Bay Coast |
Characters | Jack Sparrow (Waistcoat) Angelica Garheng Salaman |
Length | Short |
Unlocks |
Angelica Minikit Ship 18 |
Enemies to defeat | Mermaid* |
Bosses to defeat | None |
Gallery[]
Trivia[]
- In the final cutscene of the level, Privateer Barbossa breaks the fourth wall by looking at the screen while walking.