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Level Progression
Some Assaults Trouble in Stir Miner Altercation
Trouble in Stir
Number LC-SA2
Game LEGO City Undercover
Universe LEGO City
Episode Story
Chapter Go Directly to Jail
Playable Characters Chase McCain (Civilian)*
Chase McCain (Police)
Chase McCain (Robber)
Unlockable Characters Blue Whittaker (Robber)*
Prisoner (Robber)*
Unlockable Vehicles Rino*
Segway/Scoot*
LEGO City Hero Status 65,000
Pat Patterson: "That's my hat, you pair! Ah, forget it! I'm just too old to be chasin' young whippersnappers about!"
Chase McCain: "D'you need a hand?"
Pat Patterson: "Couldn't hurt. Think you're up to gettin' all those fellers back in their cells?"
Chase McCain: "All in a day's work."
Go Directly to Jail

Trouble in Stir is the second level of LEGO City Undercover.

Transcript[]

This section contains spoilers related to the game's plot. If you don't want spoilers, click the "collapse" button to hide them.

Chaos in the Prison Cell Block[]

[Chase enters the prison cell block, where he finds six prisoners causing chaos. Two prisoners play with Pat Patterson's hat]
Pat Patterson: That's my hat, you pair! Ah, forget it! I'm just too old to be chasin' young whippersnappers about!
Chase McCain: D'you need a hand?
Pat Patterson: Couldn't hurt. Think you're up to gettin' all those fellers back in their cells?
Chase McCain: All in a day's work.

Chaos Stopped[]

[After arresting the six prisoners]
Pat Patterson: Good work! So, is there any way I can help you, officer?
Chase McCain: Yeah, I need to check a prisoner's cell for something. He's called Blue?
Pat Patterson: [Laughs] Blue? He's been here almost as long as me. Always sees I get some of that cake his mom bakes him. It kinda tastes funny. [He opens the door to a cell with a closet that keeps to Robber suit] There ya go. I'm off for a nap. Need ta stay alert, that's why I have at least four a day... [He leaves]

Imprisoned Prisoners[]

[If the player approaches one of the prisoners in their respective cells, they can say some of these phrases]
Prisoner 1: I am really regrettin' my life choices about now. I shoulda stayed in school.
Prisoner 2: C'mon! Give a guy a second chance! I'm not a bad person really. C'mon, I'll prove it - jus' le me outta here a second...
Prisoner 3: Lemme outta here! I'm innocent! My lawyer will hear about this!
Prisoner 4: I am gonna get you back for this, policeman. It's a good thing these bars are between you an' me!
Prisoner 5: You can't keep me in here! Not on a sunny day! Aw c'mon! I'm gonna miss my stories on the tee-vee!
Prisoner 6: You can't keep me in here forever! Ah, least it's better than solitary.

Way to Get to Rex's Cell[]

[Upon receiving a message from Blue]
Blue Whittaker: You get in there?
Chase McCain: Yeah.
Blue Whittaker: Ok. I gotta be quick. There are guards near me. Once you've got the equipment, you need to get into the Warden's office.
Chase McCain: What?!
Blue Whittaker: It's the only way to Rex's cell! Wait! Sssh!
Prisoner 1: [off-screen] Yeah, that's Blue.
Prisoner 2: [off-screen] He's the one that talks to pastries... Cuckoo!
Blue Whittaker: Okay. Now go! The door's at the right side of the third story. And you better hope the Warden's not in there! [He cuts the call]

Ignoring a Really Important Case[]

[Upon receiving a message from Frank]
Frank Honey: Chase! This is really important!
Chase McCain: What is it?!
Frank Honey: So d'you think Ellie likes me or not?
Chase McCain: Fraaaank! I'm at the prison, remember? Trying to find out how Rex escaped?
Frank Honey: Oh... Sorry.
Chase McCain: ...But yeah, I think she does.
Frank Honey: Sweet! [He cuts the call]

Locking up Warden[]

[Upon receiving a message from Blue]
Blue Whittaker: Chase? You in?
Chase McCain: Yeah! The Warden just went through a door on the other side of his office.
Blue Whittaker: That's his private bathroom. Block the door! The Warden has a hidden elevator to Rex's Cell block in his office... ...but he's not gonna let you snoop around for it!
Chase McCain: Gotcha! [He cuts the call]

Locked Warden[]

[When building some plungers to lock Warden in his bathroom]
Chase McCain: Ha! He won't get out of there in a hurry!
Warden Stonewall: [on screen] Hello? Is someone out there? [He takes out his cell phone to call Dunby] No! I told you! I haven't let anyone look in there! Not even that fool, Dunby! I don't want you back here either! No-oh... Of course I didn't call you from a toilet... Gotta go! [He tries to leave the private bathroom, but the plungers on the door prevent him; off-screen] Who is that?! [The shaking of the door causes a painting to fall and reveal a safe]
[If the player approaches the locked bathroom, Warden may say this]
Warden Stonewall: [off-screen] What are you doing?! Are you looking in my safe? Don't touch my records - they're alphabetized! You better not be messing with my records! Especially not the opera ones! Somebody! Open this door!

Romantic Song[]

[Chase places the record in a gramophone, playing a romantic song. The scene changes to Warden locked in his bathroom]
Warden Stonewall: What's happening out there?!
[Chase presses a button to play the romantic song throughout the prison and sits in the office chair. The prisoners notice the song]
Blue Whittaker: [Imagining] I have no idea to this day what those two Italian ladies were singing about. I also don't know why those guys are dancing together. And how did he get that saucepan on his head? Hmm... There is a lot I don't know.
Warden Stonewall: [He hits the door quickly trying to escape] Let me out, Lemme out!!!
[Chase turns up the volume of the song, causing the gramophone and radio to explode and stopping the song]

Elevator Behind a Painting[]

[When opening the painting]
Chase McCain: Ah, the ol' secret entrance behind a painting. What a classic!

Arrival at Rex's Cell[]

[When entering Rex's cell]
Chase McCain: This must be Rex's cell!
[When approaching the Hot Tubs]
Chase McCain: Hey, guys! Does Rex know you're using his hot tub?
Hot Tub McCreedy: You are gonna get trounced!
Hot Tub Harry: I will thump you!
[When approach the jukebox on the right]
Chase McCain: A jukebox in a jail cell? I guess that means it's full of criminal records.
[If the jukebox is turned on, Chase will dance to a song, either from the game or the song Ode to Joy]
Chase McCain: I'm not sure what's more despicable about Rex. His crimes, or his taste in music.
[After using the percussion instrument]
Chase McCain: That's right. It's not just police beats that I'm good at.

Saying Goodbye to Blue[]

[Upon receiving a message from Blue]
Blue Whittaker: So, did you manage to get into the Warden's private elevator?
Chase McCain: Yeah... Wow, Rex's cell is nicer than my apartment!
Blue Whittaker: Mostly down to me - after the Warden made sure he got the biggest room in the prison.
Chase McCain: Hmm...
Blue Whittaker: What d'you expect to find in there, anyhow?
Chase McCain: I figure he was probably in a hurry when he busted out of here, so he might have left some evidence behind.
Blue Whittaker: Good luck catching Rex, Chase. And when you get him - tell him Blue says "Hi". [He cuts the call]

Searching Buttons[]

[When going to the yellow punch bag on the right]
Chase McCain: A punch bag and weight lifting equipment?! Oh great, 'coz the last thing we want is criminals who are weak and easy to arrest!
[When destroying the yellow punching bag]
Chase McCain: That's interesting. A hidden button.
[When destroying the hot tub and finding the second button]
Chase McCain: Aha! Another hidden button...
[When hitting the toilet on the left side of the cell]
Chase McCain: Whoa! I'm glad I wasn't sat on that!
[When finding the last button]
Chase McCain: And there's the last button.

Tunnel Behind a Painting[]

[When pressing the last button]
Chase McCain: Ah, the ol' secret entrance behind a painting. What a... Hang on, didn't I say this already?

Rex's Escape Solved[]

Chase McCain: [He falls from the secret tunnel to the outside of Albatross Prison] Whoooa! Waaah!
Marion Dunby: McCAIN! Warden Stonewall called me. I won't tell you what he called me, but is wasn't nice.
[Frank appears]
Frank Honey: It was a nincompoop!
[Chase scales the inclined surface with a hammer]
Chase McCain: It looks like Rex used this hammer to dig his way out of prison. It came from the Bluebell Mine.
Marion Dunby: Gimme that! If there's any deducting to do, I'll do it! [He drives his Patrollo towards Chase and takes the hammer] Hmm... interesting... It's a hammer.
Chase McCain: [He gets up] Aaaand where's it from? [He places a blue sticker on the hammer]
Marion Dunby: There's no way to tell. But the Bluebell Mine seems as good a place to start as any... You see... [He starts eating a donut] there was a theft there a few months ago.
Chase McCain: I'll get over there right away, Chief!
Marion Dunby: Not so fast, McCain! [He keeps eating the donut] Sherrif Huckleberry can look into it. [He's about to finish eating the donut] Stay away from the mine! That's an order!
George Fartarbensonbury: Hey, Chief! Can I get a shot for the Herald? [He tries to use his camera to take a photo]
[Everyone, except the guard, positions themselves for a photo]
Guard: Uh, are you sure he didn't use this? [He pulls out a pickaxe from the small lake, causing the others to notice him]
George Fartarbensonbury: Watch the birdie!
[Dunby listens to George, but the others ignore him due to the presence of the pickaxe. George takes the photo with everyone, except Dunby, noticing the pickaxe. The level ends]

Story[]

Inside the prison, Chase obtains the Robber disguise, allowing him to bypass Warden Stonewall and access Rex's cell. He finds a pickaxe from the Bluebell Mines inside and slides out the exit tunnel Rex dug for himself.

Walkthrough[]

Level Prelude[]

You first access this level after talking to Blue on Albatross Island, gaining access to his cell and unlocking the Robber disguise. Due to the long Level Prelude, it is recommended that you watch the walkthrough on the next page: Go Directly to Jail.

Level Walkthrough[]

You start in the prison cell block, where you have to fight and arrest six prisoners. Approach one of them, press the action button to make him fall, and quickly arrest him before he gets up. By doing this, you will send him to his respective cell. Repeat this with the six prisoners and upon arresting them all, Pat Patterson will open the door to a cell with a closet. Enter the cell and open the closet to unlock Chase McCain (Robber). After this, a symbol with a crowbar will appear on the door of the fourth bottom cell on the left side. You will hear a message from Blue and when you finish listening to it, go to the fourth bottom cell on the left side and use the crowbar of the Robber suit on the door to open the cell (you can change suits by pressing the trigger buttons or from a spinner that opens with the alternate attack button). Enter the cell and destroy a box to build a white and blue wall. Climb the newly built wall to reach the second floor of the prison cell block, go right and destroy a cart near the damaged elevator to reveal a question mark scanner symbol. Use it with the Police suit to follow clues and find a key inside the drawers next to the fourth cell on the second floor. Grab it, place it in a lock in the fourth cell on the upper floor and turn it to open the cell door. Enter the cell, destroy a wall on the right to enter the fifth cell on the second floor and exit it to cross some electrical wires. Carefully walk along a blue and white walkway to reach the right side and use the Robber suit to open the door to a small room. Inside that room, use the stethoscope of the Robber suit to open a safe and find a key card. Take the key card, return to the third cell location on the second floor and go left to find a terminal. Use the key card in the terminal to open the door to a small room. In that room, use a terminal to disable the lasers next to the first cell on the second floor. However, this will free two prisoners on the third floor. Enter the room with the lasers disabled and use the Police suit on a grapple point to reach the third floor. On the third floor, go right and fight and arrest the two prisoners you freed. Continue to the right, use the Robber suit to open the fourth cell on the third floor, and destroy three walls on the right to reach the right side after exiting the sixth cell on the second floor. Enter a small room on the right and destroy a locker to build a terminal. Use the terminal to open the door that will take you to the next area.

In the next area, you will see Warden Stonewall entering his private bathroom. You will hear a message from Blue, instructing you to close the door to his private bathroom. Use the Police suit on a grapple point on the chandelier above to drop it and reveal pieces. Use the pieces to build some plungers on the private bathroom door, locking in Warden. You'll see a cutscene where Warden will quickly knock on the door and the tremors will cause a box to fall to the left, revealing a safe. Use the Robber suit to open the safe and find a record. Grab the record and place it on a gramophone on the right side of the area to play a cutscene. When the scene ends, build a terminal next to the painting opposite and use it to open the painting and reveal an elevator. Wait for the elevator to open and enter it to reach the final area.

In the final area, use the Robber suit to enter Rex's cell, where two Hot Tubs await you. Fight them, arrest them, and you'll hear a message from Blue. When you finish listening to the message, head to the yellow punching bag in the lower right corner of the area. Stand at the designated spot and press the action button several times until the punching bag is destroyed, revealing a hidden button. Step on it to make one of the three red lights on the front wall turn green. Then, destroy a toilet on the left to make a stream of water come out. Don't get on the stream of water yet, but use the Police suit on a grapple point to destroy the hot tub and reveal another button. Step on it to turn another red light to green. Use the stream of water from the toilet to reach the ledge on the left and climb up a blue and white wall to reach the right ledge. There, destroy an air conditioner to reveal a question mark scanner symbol. Use the Police suit on it to find some pieces in the drawers on the right. Use the pieces to build one last button and step on it to make the last red light turn green. By having the three red lights turn green, a painting will open, revealing a secret tunnel. Go into the secret tunnel to finish the level.

Collectables[]

S means that the collectible can be obtained when playing the level for the first time. F means that the collectible requires to be obtained with an ability that is obtained later in the game.

  • Police Shield Fragments
    1. (F) On the first floor of the first area, use a Fireman character to put out five burning barrels and obtain this police shield fragment:
      1. The first one is on the far right, to the south.
      2. The second one is south of the second cell on the right side.
      3. The third one is south of the broken elevator.
      4. The fourth one is south of the fourth cell on the left side.
      5. The fifth one is on the far left, to the south.
    2. (F) Destroy four stacks of bricks in the first area to obtain this police shield fragment:
      1. On the right side of the second floor, use a Fireman character to open a boarded door and enter the fourth cell. Inside, destroy the wall on the left to find and destroy this pile of bricks.
      2. On the left side of the third floor, enter the third cell to find and destroy this stack of blocks.
      3. In the center of the third floor, use a Construction character to repair an electrical box and open the elevator. However, there is no elevator, so you will have to climb a chain to reach the fourth floor. On the fourth floor, go to the left side and use a Fireman character to open a boarded door and enter the third cell. Inside the third cell of the fourth floor, drop down a gap to reach the second cell on the left side of the third floor and find and destroy this pile of bricks.
      4. After destroying the previous pile of bricks, climb a wall to return to the fourth floor and exit the third cell.
    3. (S) In the second area, get on a mechanical bull that you will find on the left side to play a minigame. In the minigame, you will have to press the correct arrow that you see in the top bar while said arrow tries to cross the designated place. The minigame lasts 30 seconds and gets increasingly more difficult as it progresses. If you fail three times, you will fall off the mechanical bull and have to restart the minigame. If the 30 seconds are up, you will win the minigame. The mechanical bull will be destroyed and you will receive this police shield fragment.
    4. (S) In Rex's cell in the final area, get on a raised mat in the center to play a minigame. In the minigame, press the action button repeatedly until the bar above the button fills. Repeat it five times and you will have finished the minigame. Next, destroy a red armchair to build a percussion instrument. Stand on the designated spot next to it and press the action button to play and receive this police shield fragment.
  • Tokens
    • Character Tokens
      • Blue Whittaker (Robber)
        • (F) On the fourth floor, go to the right side, where you will come to a kitchen with two prisoners. Fight them and defeat them. After defeating them, destroy an ice cream cart on the far right to reveal a question mark scanner symbol. Use a Police character on it to find a dynamite inside a furnace. Grab it with a Miner character and take it to the barrel next to a silver door on the right. The dynamite will explode and destroy the silver door, allowing you to enter a small room where you will find this character token.
      • Prisoner (Robber)
        • (S) On the right side of the second area, destroy a desk to reveal a question mark scanner symbol. Use a Police character to find this character token inside one of the drawers of the central desk.
    • Vehicle Tokens
      • Rino
        • (F) At the beginning of the final area, use a Fireman character to open the boarded door on the left and enter a special area. There, fight and arrest three prisoners. Then, get on the table on the left and destroy a box to build an RC car. Stand at a designated place and press the action button on it to drive the RC car. With the RC car, cross a gap in the upper left corner to enter a small room and smash a button to open the door to the room. Inside the room, you will find a wheel crank. Grab it and take it to the green pad next to the chimeny to the north. Turn the wheel crank to open the chimney and find this vehicle token guarded by fire. Finally, use a Fireman character to put out the fire and grab this vehicle token.
      • Segway/Scoot
        • (F) In the special area, destroy a black cabinet in the upper right corner to reveal a safe. Use a Robber character to open it and find a dynamite. Grab it with a Miner character and take it to a barrel next to a silver sink on the right side. The dynamite will explode and destroy the silver sink, causing a stream of water to appear that you must use to reach this vehicle token.
  • Studs x2 Red Brick
    • (S) After reaching the second floor of the first area, use a Robber character to open the second cell on the left side. Enter the cell and, inside, destroy the wall on the left to reach the cell with this Red Brick.

Unlockables[]

Blue Whittaker (Robber), Prisoner (Robber), Rino and Segway/Scoot can be purchased at the Police Station after collecting their tokens. After collecting the Red Brick, you can purchase Studs x2 (you will get it for free without paying in the remastered version).

Data[]

GameLEGO City Undercover
Start pointPrison Cell Block
CharactersChase McCain (Civilian)
Chase McCain (Police)
Chase McCain (Robber)
LengthMedium
Unlocks Blue Whittaker (Robber)
Prisoner (Robber)
Rino
Segway/Scoot
Enemies to defeat Albatross Prison Inmates
Hot Tub McCreedy (Robber)*
Hot Tub Harry (Robber)*
Bosses to defeat None

Gallery[]

Trivia[]

  • The opera scene is a reference to the 1994 film The Shawshank Redemption.
    • Blue's monologue also had different variations until the writers stuck with the one that went into the game.
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