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City of Danger The Well of Souls Pursuing the Ark
The Well of Souls
The Well of Souls
Number 1-4
Game LEGO Indiana Jones: The Original Adventures
Universe Indiana Jones
Episode Raiders of the Lost Ark
Chapter 4
Playable Characters Indiana Jones*
Sallah (Desert)*
Marion (Evening Dress)*
Unlockable Characters Indiana Jones (Desert Disguise)
Belloq*
Enemy Officer (Desert)*
Bandit*
True Adventurer Status 57,000

The Well of Souls is the fourth level from LEGO Indiana Jones: The Original Adventures. It is the fourth level of Raiders of the Lost Ark.

Story[]

Disguised as two egyptian diggers, Indiana Jones and Sallah sneak in to the German's Tanis dig site, where they use the Staff of Ra to locate the final resting place of the Ark, The Well of Souls. Indy continues on with Sallah and finds the well. Indiana is reluctant to enter, as it is filled with snakes, his worst fear. Sallah pushes Indiana in anyway, and the two make their way to the Ark by solving numerous intricate puzzles. Sallah carries the Ark out of the well, but is captured by the enemy troops who noticed Indiana earlier, who are now accompanied by Belloq and Major Toht. Major Toht drops the recently captured Marion (who is now wearing an evening dress suplied by Belloq) into the well with Indiana, and then seals the place as the troops take the Ark. Indiana and Marion eventually manage to find a way out of the well through a weak stone wall after defeating a giant snake.

Walkthrough[]

To begin the level, go to the wooden plank and pull a bridge from the opposite side of the pit. Note: Indy's snake phobia will make him useless in this level. Push the left statue forward. LEGO pieces will hop out. Use them to build a campfire. Push the right statue to reveal a torch. Put it in the campfire. It will start burning and the bridge will fall. Both players must step on the button to open the door. Head into the next area.

If you step on the button, jump over them or use a shovel to hit them. Caution! You may not be pressing the button, but the other character who is not being pulled on a string will be the most likely to step on it. Also, the spears will stay up. Just hit them with a shovel. Note: Indy has a snake phobia, so use another character if you try to kill it. Continue through the room past the spear trap. Use a book to solve the hieroglyph puzzle, opening the door. Note: If you are playing in Story mode and didn't get the book in the first area, there is a book as you destroy some urns to the left.

The key on the opposite side is missing. Maybe it is on the stairs. Maybe climb up the stairs to get the winch. Caution! Although this isn't technical, this looks like a very good place to put a warning. When you climb the stairs, an Anubis statue with a missing head will sink, causing the stairs to turn into a slide. This will give the attention to some creepy-crawlies; try to beat them up ASAP. Grab the key. Put the key on the winch on the opposite side of the room. Use it to open the other door, and bust the wall. Build a head and put it on the sunken statue. This rises it back up and makes the slide stairs again. Note: This section is mostly in the two-player zone, so prepare yourself if you are only playing alone. Rotate the back right column clockwise. Rotate the front left column counterclockwise. One player should go up the rope and jump across. The second player should rotate the back left column counterclockwise. This will make a wooden plank go on the column; if positioned correctly, the action circle will light the plank. Player one should whip swing across. Player two should rotate the back right column counterclockwise. Player one jumps across, onto the square button, making it sink. Grab the block with the diamond. Take it up to the stairs. Go on a rising platform and it will take you to where the diamond should be. Place it in. Good. Now, pick up the platform on the right and place it on the right lift. Grab the diamond block and place it in the eye, opening the exit. Head into the next area.

Pick up a golden orb. Place it on the left hole. A light ray will shine through one of the gems. Punch through the wall to find a platform. Put it on the green pad. Dig up a golden orb. Pick it up. Place it on the center hole. A light ray will shine through one of the gems. Solve the glyph puzzle to extend some handholds. Climb it to the ledge. Use a whip to pick up a golden orb. Place it on the right hole. A light ray will shine through one of the gems. Behold, the Ark of the Covenant. You may collect it as you wish.

Welp. You've lost the Ark and got left alone by Major Toht and Belloq. But you are still fine with Ravenwood, right? Note: If you haven't already collected the first Artifact earlier, you cannot do it again. There is no character that can hold a torch. Maybe there is a coincidence that there is a Crystal Skull in this game. Once again, some puzzles can only be completed by switching characters and using two players, so prepare yourself. One whip-enabled player should go on the plank. The other should be a female and pull the rope. Player one, whip swing across to the other statue. It will fall over, making a hole in the wall. Head into the next area.

Jump over the first few pits. Whip swing across the next gap. Note: If you do not have a shovel (which is the case in Story Mode), smash the spider webs for one. Dig up a lever that extends a ledge so that the second player can go across. Pull the ropes to open the exit. Head into the next area.

Use the happy, hopping LEGO bricks to build a block. Do not push it to the top left corner yet. You will need it to collect a treasure chest in a few minutes or so. On the right of the room, smash urns and dig up a cog. There should be two available cogs. Pick them up and place them on the green thingy. Use the winch to raise the platform. Now you can push the block to the hole. Stand on both buttons to reach the exit. Head into the next area.

You may want to beware. Some of the coffins may have spears. Head into the next area.

In the next area, use Indy to cross a huge gap and use a shovel to build some handholds. Then use the whip to lower a bridge and find a key, then use the whip to go back to where you came from. When you get back to where you came from, use Marion to reach a rope and find another key. Then put the keys in their places and you will turn around to do battle with a snake. In the battle against the snake, use torches to defeat it and build an elevator. Then push a brick to finish the level.

Collectibles[]

S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.

  • Artifact Treasures
    1. (S) Use a torch to run into the snake pit. Make sure you collect the treasure now, because you're going to be in this room for a second time.
    2. (F) Use a shortie to crawl through the hatch. Grab a sword (or just use a character that already has one). Go to the other side. Throw the sword at the chain, dropping the bridge. Go across it. Carry the block from the other side to the bridge and onto the button. This will open a door, containing artifact.
    3. (F) Smash the jars to the left of the area, revealing a secret passage. There is a secret room. Enter it. Push a tan block to the left. A light ray will explode the structure protecting the turnstile switch. Push it on the green side to make a series of light rays, causing them to open the golden globe, containing artifact.
    4. (S) Turn the winch on the left to open the door on the left. Punch it to expose an alcove. Smash the inner wall to reveal artifact.
    5. (F) Use an explosive to blow up the silver statue on the left into a treasure.
    6. (S) When you get to the vine, slide it down. artifact should be there.
    7. (S) When you get to the two brown urns, smash them to find a passage. This part is tricky, involves turning handholds. Use a high jumper for this. A male never makes it on his own.
    8. (S) To get the treasure chest we were talking about earlier, close three chutes.
      1. Jump to the rope and onto the chute.
      2. Jump to grab the handle next to the chute. Then jump to the chute.
      3. Jump to the rope and go up and grab the chute. The eight artifact should appear in the middle of the room. You probably should've kept the block in the bottom right corner.
    9. (F) Punch the wall on the left. Enter the area. Step on a button to temporarily retract the spikes. Quick! Get across! Good. Now, step on the other button to retract the spikes as the other player gets across. Put the key in the winch, and it will extend a ledge on the right. Grab the glyph tile. Get across the ledge and put it on the green parts of the glyph puzzle. Solve it.
    10. (S) Use Indy to go through the gap and jump into a rope and a handhold to get this artifact.
  • Fast Dig Parcel
    • (S) In the area where you got the tenth artifact, break some objects to enter a secret area. Then activate a lever to open a door and activate several levers to fill a lake, then break the flowers that will grow so that the parcel appears. Then take it to the mailbox that you will have to build first.

Unlockables[]

The minikit model in this level is an Anubis Statue. At the end of the level you can unlock Sallah (Desert) and Marion (Evening Dress). In Barnett College you can buy Indiana Jones (Desert Disguise), Belloq, an Enemy Officer (Desert) and a Bandit. You will also be able to continue to Pursuing the Ark. After collecting the Parcel, you can purchase Fast Dig.

Data[]

GameLEGO Indiana Jones: The Original Adventures
Start pointSnake Pit
CharactersIndiana Jones
Sallah (Desert)
Marion (Evening Dress)
LengthLong
Unlocks Indiana Jones (Desert Disguise)
Belloq
Enemy Officer (Desert)
Bandit
Enemies to defeat Red Snakes
Asps
Blue Spiders
Bosses to defeat Giant Snake

Gallery[]

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