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This is the villain side. For the hero side, see The Chemical Factory (Hero).
Level Progression
Arctic World (Villain) The Chemical Factory The Fairground (Villain)
The Chemical Factory
Number V3-DS-1
Game LEGO Batman: The Videogame (DS)
Universe DC
Episode The Joker's Last Laugh
Chapter 1
Playable Characters The Joker*
Mad Hatter*
Unlockable Characters Policeman (Mind-Controlled)*
True Villain Status 26,000 (Story)
40,000 (Free Play)
Related Levels The Chemical Factory (Hero level)

The Chemical Factory is the eleventh villain level in the Nintendo DS version of LEGO Batman: The Videogame. It is the first villain level of The Joker's Last Laugh.

Story[]

In his secret office in Amusement Mile, the Joker teaches his group a test in which he uses laughing gas on one of his goons and then knocks him unconscious. He then shows his magnificent plan to his group. Their plan is to obtain toxic gases from Ace Chemicals and then blow up Gotham Cathedral. This will cause toxic gases to be created all over Gotham City, making everyone laugh.

To begin his plan, the Joker recruits the Mad Hatter and heads to Ace Chemicals. There, he tells the Mad Hatter that what he is looking for is a barrel of gas. The villain duo cross the rooftops in order to enter the factory. They spend time infiltrating the factory until they reach the engine room. They manage to activate the machine and fill the barrels with toxic waste. The Joker calls on several of his goons to transport the barrels to Gotham Cathedral. Meanwhile, Harley Quinn arrives in her Hammer Truck and takes the Joker to Amusement Mile, leaving the Mad Hatter behind.

Walkthrough[]

You start at the back entrance of Ace Chemicals. Use the Mad Hatter to place a detonator near a red lock and detonate it to destroy the lock and open the gate. Two Security Guards will come from the right. Defeat them and two more guards will jump from the roof above. Defeat them as well and use the Joker's card to hit a glowing red target on the right, turning it green. This will lower a ladder and pieces will appear on the platform above. Climb the ladder, use the pieces to build a button and step on it to raise a moving platform between the gap. Use that platform to reach the platform on the left and step on another button to make a poorly positioned ladder fall and destroy it. Rebuild it so that it is well positioned and climb through it. Use the Joker on a grapple point to reach the highest roof and step on a button further to the right to lower a ladder for the Mad Hatter. Have both characters step on a large button to open the gate that will take you to the next area.

In the next area, use the Mad Hatter to destroy a red box on the right and build a grapple point. Use the Joker on it to cross a gap, build a button and step on it to extend a bridge. You will have to find three blue bricks and place them in a build-it machine. You will find the first blue brick inside a red chimney on the left side. Use the Mad Hatter to destroy the red chimney and reveal the blue brick. Grab it and place it in the build-it machine. Use the Joker's card to hit a glowing red target on the right side and turn it green. This will disable a fan above the storage tanks, causing the second blue brick to fall to the right side, near the build-it machine. Grab the blue brick and place it in the build-it machine. Use the Joker's card to hit two glowing red targets on the wall in front of the bridge and turn them green. This will allow you to build a button on the right side. Step on that button to temporarily activate a fan on the ledge above, which will drop a barrel with the third blue brick. Grab the blue brick and place it in the build-it machine. By placing the three blue bricks in the build-it machine, you will be able to build a ladder. Climb up it and use the Joker to double jump across the wide gap on the right. Defeat two guards and quickly step on five square buttons to extend a bridge for the Mad Hatter. Go right and use the Mad Hatter to destroy a heavy red object in the lower right corner. This will drop a large object on top of the skylight in the foreground, destroying it. Drop down the destroyed skylight to reach the next area.

In the next area, you will enter the factory by falling to the ground. Three police officers will also enter the factory from above. Defeat them and go left. Jump down the tubes, jump to the platform in the middle of the purple acid and use the Mad Hatter to destroy a red and black object. Then, go back to the foreground and pull a lever to rotate the platform. Build a glowing red target to the right and use the Joker's card to hit it and turn it green. This will extinguish the fumes ahead of the center platform. Jump down the tubes again, then to the central platform and finally to the ledge in the background. Use the Mad Hatter to enter a hatch and step on a square button to lower a platform and form a bridge for the Joker. Have both characters pull two levers to open the doors that will take you to the next area.

In the next area, go right, defeat two guards, and use the Mad Hatter to destroy a large red pipe. Use the Joker to cross the green acid and toxic gas and step on a wall button to drop a box on the left side. Go back to the left side and push the box into the slot in front to build a hatch. This hatch will allow the Mad Hatter to reach the right side. Have both characters step on two buttons to the right to open the doors that will take you to the final area.

In the final area, you will have to fill a container. To do this, use the Joker's card to hit one of the four glowing red targets and reveal a container the same color as the one on the door. There are two doors for each side: those on the left side are blue and red, and those on the right side are yellow and green. When you hit a target and the container appears, step on the corresponding button in the center of the area. This will cause a claw to store the container in its corresponding pipe. Repeat this with all four containers to fill the large container and finish the level.

Collectables[]

S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.

  • Minikit Canisters
    1. (F) At the beginning of the level, use the Silver Key on a silver door on the left side to open a door to a room where you will find this minikit.
    2. (F) After climbing the ladder in the second area, use a hero character on a Hero Panel to open the doors next to it. Use a small character to enter a hatch and then use a high-jumper character to jump to the high tank where you will find this minikit.
    3. (F) Find three Riddler tokens throughout the level to get this minikit:
      1. Near the end of the second area, use a character with boomerang to hit a glowing red target to the right and open a door where you'll find this Riddler token.
      2. In the third area, use an immune to toxins character to cross the acid on the left and find a small red box. Destroy it with an explosive character to reveal this Riddler token.
      3. On the right side of the fourth area, use an acrobatic character on a pole point to swing to the platform above. On that platform, destroy a computer to the left to reveal this Riddler token.
    4. (F) At the beginning of the third area, go down the ladder in the foreground to reach a platform where you will find a tank. Use a character with super strength to push the tank to the right and knock it over, revealing this minikit.
    5. (F) After destroying the red tube in the fourth area, use an immune to toxins character with super strength to pull a pair of golden handles inside the acid tube and grab this minikit.
  • Mad Hatter Joker Card
    • (S) On the highest roof of the first area, climb a sloping roof to the left to find a red chimney. Destroy it with an explosive character to reveal this Joker Card.

Unlockables[]

After completing the level, you unlock a Policeman (Mind-Controlled). In Arkham Asylum you will be able to continue to The Fairground.

Data[]

GameLEGO Batman: The Videogame (DS)
Start pointAce Chemicals Back Entrance
CharactersThe Joker
Mad Hatter
LengthShort
Unlocks Policeman (Mind-Controlled)
Enemies to defeat Security Guard*
Policeman
Policeman (Sergeant)
Bosses to defeat None

Gallery[]

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