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This is the villain side. For the hero side, see The Art Gallery (Hero).
Level Progression
Batwing Chase (Villain) The Art Gallery Gotham Cathedral (Villain)
The Art Gallery
Number V3-DS-4
Game LEGO Batman: The Videogame (DS)
Universe DC
Episode The Joker's Last Laugh
Chapter 4
Playable Characters The Joker*
Scarecrow*
Unlockable Characters Professor Jonathan Crane
Harvey Bullock*
True Villain Status 62,000 (Story)
68,000 (Free Play)
Related Levels The Art Gallery (Hero level)

The Art Gallery is the fourteenth villain level in the Nintendo DS version of LEGO Batman: The Videogame. It is the fourth villain level of The Joker's Last Laugh.

Story[]

The biplane ends up crashing into the rooftops of the Art Gallery. The Joker and Scarecrow survive the crash and cross the rooftops to enter the Art Gallery. Inside the Art Gallery, the villains fight off several police officers and escape through the interior parking lot. Harley Quinn arrives in her hammer truck and takes the Joker to Gotham Cathedral, leaving Scarecrow behind as well.

Walkthrough[]

You start on the rooftops of the Art Gallery. Go down the ledge in the foreground and go to the right. Use the Scarecrow to destroy a red door and enter a room with three glowing red targets. In that room, use the Joker's card to hit the three glowing red targets and turn them green. This will reveal pieces on the right side of the exterior. Destroy some planks on the right and use the pieces to build a grapple point. Use the Joker on it to lower an antenna and use it as a bridge to reach the next roof. On the next roof, use the Scarecrow to destroy a red box and build another grapple point. Use the Joker on it to reach the roof above, where three SWATs will appear. Defeat them and go to the right in the foreground. Destroy a gray box to build another grapple point. Use it to knock over a box and build a ladder for the Scarecrow. Use the Scarecrow to destroy a red and black panel and knock down another antenna, which will destroy two skylights together. Drop down the destroyed skylights to reach the next area.

In the next area, go down the platform and the stairs. Then, go left and destroy a dark blue bench to build a button. Step on it to build a tall ladder, revealing a grapple point on the left ledge. Use the Joker on another grapple point to the left to reach the ledge and use the grapple point you revealed to knock down the ladder. This will allow the Scarecrow to use the ladder as a ramp to reach the left ledge. Switch to him and destroy a red padlock to open the wooden doors and reveal a lever. Pull it to reveal another grapple point on the right ledge and reveal pieces on the left platform. Use the Joker on the newly revealed grapple point to reach the left platform and use the pieces to build a box. Push it to the edge to knock it down and lower the bars on the right side. Pull a lever to turn one of the two red lights green, revealing pieces to the left. Two SWATs will come from above. Defeat them and two more SWATs will come. Defeat them as well and defeat a couple more SWATs. When no more SWATs come, use the pieces on the left to build a grapple point and use it on the Joker to reach the ledge above. On that ledge, use the Joker's card to hit three glowing red targets on the right, turning them green. This will allow you to build a ladder for the Scarecrow. Use the Scarecrow to destroy a red panel to the left and build another ladder. Two policemen will come on the ledge above. Climb the ladder and defeat them. Pull a handle in the upper left corner to open the wooden doors on the far right. Go back up the stairs on the far right and pull a lever behind the doors to lower the bars on the left side. Go back to the left side and pull another lever behind the newly lowered bars to turn the second red light to green. With both red lights turning green, the central gate will open. Go through it to reach the next area.

In the next area, go up the stairs on the right and use a Villain Panel to lower a chandelier and build a grapple point. Use the Joker on the grapple point to reach the left ledge and destroy a dark blue bench to build a button. Step on it to build a lever below and pull it to turn one of the two red lights green. Then, use the Scarecrow to destroy a red lock on the left and open a door to reveal a white box. Destroy it to build a lever and pullpull it to turn the second red light green. When both red lights are green, the large center gate will open. When you try to go through it, two security cameras will see you, attracting two police officers. Defeat them and one more policeman will come. Defeat him too and go to the room behind the newly opened gate. In that room, push a statue to the south and go back south. The statue will stop the gate, destroying a fuse box and allowing you to build a lever. Pull the lever to lower the bars on the left. Push the box to the end of the chessboard to reveal a red box. Destroy it with the Scarecrow to destroy it and also destroy the gate that will take you to the final area.

In the final area, a truck on the right will come and send three SWATs at you. Defeat the SWATs and use the Joker's card to hit two glowing red targets to the right of the truck. This will activate a conveyor belt on the high right ledge, dropping a box. Another truck with three SWATs will arrive. Defeat the SWATs and use the Joker to double jump across the boxes in the upper right corner and reach the high right ledge. Jump to the platform to the left of the conveyor belt and you will drop a ladder for the Scarecrow. You will have to find three blue bricks and place them in a build-it machine on the right ledge. You will find the first two blue bricks inside the two trucks where they bring three SWATs. Grab each of them with the Joker and use double jump to take the brick you carry to the right ledge. Place it in the build-it machine. You will find the third blue brick inside a red box on the right ledge. To get the Scarecrow to the right ledge, climb the ladder you made fall and jump onto the conveyor belt. Next, place a detonator near the red box and detonate it to destroy the box and reveal this blue brick. Grab it and place it in the build-it machine. When you place the three blue bricks in the build-it machine, you will be able to build a lever. Pull it to open the gate next to it and go through it to finish the level.

Collectables[]

S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.

  • Minikit Canisters
    1. (S) Find three Riddler tokens throughout the level to get this minikit:
      1. At the beginning of the level, use a high-jumper character to jump to a protruding part of the wall and then to the roof above. On that roof, destroy a vent to reveal this Riddler token. You'll need to do this before going down to the next ledge, as even with a high-jumper character, you won't be able to get back to the previous ledge.
      2. On the left side of the second area, destroy a fire extinguisher in the upper left corner to reveal this Riddler token.
      3. On the right ledge of the final area, destroy an orange box to reveal this Riddler token.
    2. (F) When you go down to the first ledge in the first area, use a character with super strength to pull a pair of golden handles to reveal this minikit.
    3. (F) On the right side of the room with the three glowing red targets in the first area, you will find a hatch. Enter it with a small character and go left to find this minikit.
    4. (F) In the third area, destroy a white bench on the right side of the lower floor to build a lever. Pull it to reveal this minikit above the central gap. Use a glide character from one of the two ledges to reach it.
    5. (F) After dropping the ladder in the final area, use a glide character to reach the platform on the left and find this minikit.
  • Gotham Skies (Villain) Red Power Brick
    • (F) At the end of the first area, instead of dropping down the destroyed skylights, climb up the collapsed tower and use a high-jumper character to reach the roof above. On that roof, use an explosive character to destroy two red covers of two glowing red targets. Then, use a character with boomerang to hit the glowing red targets and turn them green. This will activate a fan that will knock down an indestructible object. Wait for the fan to be destroyed to pull a lever to the right, allowing you to build a grapple point. Use the grapple point with a character with grappling hook to lower the front door and grab this Red Power Brick.
  • Scarecrow Joker Card
    • (S) On the left high platform on the right side of the second area, use a high-jumper character to reach the left walkway. On that walkway, destroy a vent to reveal this Joker Card.

Unlockables[]

After completing the level, you unlock Professor Jonathan Crane. In the Batcave you can buy Harvey Bullock. In Arkham Asylum you will be able to continue to Gotham Cathedral. After collecting the Red Power Brick, you can purchase Gotham Skies (Villain).

Data[]

GameLEGO Batman: The Videogame (DS)
Start pointArt Gallery Rooftops
CharactersThe Joker
Scarecrow
LengthMedium
Unlocks Professor Jonathan Crane
Harvey Bullock
Enemies to defeat SWAT*
SWAT (Officer)
Policeman*
Bosses to defeat None

Gallery[]

Trivia[]

  • On the left ledge of the third area, the player can build a metal wall, but cannot use it, as Robin or Nightwing's Magno Suit does not appear in this level.
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