- This is the villain side. For the hero side, see Power Crazed Penguin (Hero).
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Symbol | V2 |
Based on | N/A |
Game | LEGO Batman: The Videogame |
Universe | DC |
Starting Level | Rockin' the Docks |
Ending Level | Arctic World |
Number of levels | 5 |
How to unlock | Complete Power Crazed Penguin (Hero) |
Power Crazed Penguin is the second villain episode in LEGO Batman: The Videogame.
Story[]
While the Penguin is in his submarine with his group, he shows his group a toy penguin. The Penguin presses a button to show his group that the toy works as a villain, then shows his group a grand plan. His plan is to build an army of penguins to conquer the world, but for that he needs an antenna and a diamond. Then his group distributes packages with toy penguins throughout the city.
The Penguin goes to his first objective, which is to get an antenna. To do this, he goes to the port of Gotham with Bane. After obtaining the antenna, Commissioner Gordon and his army of policemen arrive. The Penguin decides to betray Bane. He then becomes enraged at being betrayed and has no choice but to be arrested. Finally, a Police Car he threw knocks him unconscious. The police take the opportunity to take him to Arkham Asylum, but one who tries to lift him cannot because of how heavy it is. They eventually lead him via a rope attached to a Police Car.
After Bane is taken to prison, the Penguin goes on his second objective, which is to steal a diamond. He ventures across the rooftops with Catwoman, eventually entering the museum. There they use some skeletal dinosaurs to destroy the boxes. They dodge some lasers and find the diamond. The Penguin tries to take it, but Catwoman takes it with the help of her whip. The policemen arrive to arrest them, but the Penguin escapes with the help of his umbrella. Catwoman uses a show to distract the police and eventually manages to escape, while Batman gives chase.
While the Penguin is alone, he watches through a telescope as Batman arrests Catwoman. Suddenly, some policemen in a boat manage to spot the Penguin, but he presses a button so that his submarine emerges from under the police boat. Killer Croc arrives on his swamp rider and destroys the boat. The Penguin boards his submarine and the two go into action. The villains destroy a Police Battle Hovercraft, then leave. Meanwhile, when Catwoman is a prisoner in Arkham Asylum, her kitty comes and gives her the diamond. Catwoman is surprised and thanks her kitty.
While Penguin and Killer Croc are in the sewers, someone calls Killer Croc's phone. The Penguin responds and realizes that Catwoman is being held prisoner. She says that she already has the diamond and wants to get out. The villains venture through the sewers and into Arkham Asylum, where they free some of the Penguin's Goons. They finally free Catwoman. She then hides the diamond in the Penguin's hat. The Penguin then shows a hologram where to build the machine. Killer Croc then shows him a notebook from the zoo, implying that the machine is to be built at the Gotham Zoo, but Catwoman notices some policemen coming. Killer Croc fights them while the other two escape.
After Killer Croc is imprisoned, the rest of Penguin's Group are at the Gotham Zoo on a boat. There Man-Bat realizes that Batman and Robin are coming. The Penguin and Catwoman realize this as well and flee to Arctic World, leaving Man-Bat behind. They eventually enter a cave and turn on the machine, which ignites all of Penguin's Minions in town. Batman and Robin arrive to stop them.
Levels[]
Characters[]
- The Penguin*
- Bane*
- Catwoman*
- Killer Croc*
- Penguin Minion*
- Sailor*
- Police Officer*
- S.W.A.T.*
- Security Guard*
- Commissioner Gordon*
- Batman*
- Penguin Goon*
- Man-Bat*
- Robin*
- Police Marksman
- Fishmonger*