Level Progression | ||||
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← Davy Jones' Locker | Norrington's Choice | The Brethren Court → |
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Number | P3-3 |
Game | LEGO Pirates of the Caribbean: The Video Game |
Universe | Pirates of the Caribbean |
Episode | At World's End |
Chapter | 3 |
Playable Characters | James Norrington* Murtogg* Mullroy* Captain Elizabeth (Robes)* Tattoo Pirate* Tai Huang* |
Unlockable Characters | Penrod* |
Unlockable Vehicles | Minikit Ship 13* |
True Pirate Status | 100,000 |
Norrington's Choice is the thirteenth level of LEGO Pirates of the Caribbean: The Video Game. It is the third level of At World's End.
Story[]
Returning to the world of the living, the Pearl stops at an island in search of fresh water, but they are attacked by Sao Feng and Beckett's men. Elizabeth is handed over to Feng, who believes her to be Calypso, while the rest of the crew heads to Shipwreck Cove aboard the Pearl. Jack kicks Will Turner off the ship as part of a plan to take control of the Dutchman. Sao Feng tells Elizabeth that the first Brethren Court bound Calypso in human form after her lover, Davy Jones, betrayed her; Feng plans to free her to defeat Beckett. Feng is mortally wounded in an attack by Jones, naming Elizabeth his successor as Pirate Lord before dying. Elizabeth and the crew are locked in the Dutchman's brig, where she finds Bootstrap Bill getting lost in the Dutchman's curse. Admiral James Norrington frees Elizabeth and her crew from the Dutchman, but is killed by a crazed Bootstrap Bill.
Walkthrough[]
You start in the Dutchman's deck. Go up to the deck on the left and use the switch activated by Norrington's sword. As Murtogg or Mullroy, shoot the target on the mast. With another partner, grab both chains to make a box fall and destroy the trapdoor leading to the deck below. Jump down and go to the next area.
In the next area, jump down and go to the lower deck. Take the torch from the middle column. Scare the tentacles on the right and use the ladder to go down. Go left and turn the golden helm to move the platform. Push the mechanism toward the floor in the check pattern. Then, to move the hammock out of the way, use the wooden rudder. When you move the mechanism to the left, use the golden helm again to remove the platforms. So, push the mechanism all the way to the left. Go left with the torch and chase away the tentacles from the column. As Murtogg or Mullroy, take the sword from the pillar and activate the mechanisms that require that weapon as a pair. Go lower and take the torch from the middle column in the center of the room. Set fire to the dynamite in front of the cell on the left. Enter it to rescue Elizabeth, the Tattoo Pirate and Tai Huang. Once you rescue them, switch to the Tattoo Pirate and go up - to the left you will find an orange bar that you can pull. This will reveal the cannons. You must set them on fire with the torch (it is to the right of the column). Exit through the cannon hatches to go to the final area.
In the final area, you will lose Norrington. Go right and use Elizabeth's double jump. Go right, jump over the bars and open the cannon hatches. Finally you will reach the largest platform. Double jump to reach the other window. A platform with a helm will open. Use the helm to raise a boat. Switch to Tai and reach the abandoned lifeboat. You need his gun to shoot the target and lower the chain. Jump onto the wooden balcony. Scare the tentacles with a torch. At the end of the ship, slide down with the rope. You will find another ship. As Tattoo Pirate, rip off the hooks and pull the orange bars to finish the level.
Collectables[]
S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.
- Minikit Bottles
- (F) At the beginning, go up and use an explosive character to destroy the silver bricks. Destroy the object in the middle of the deck and jump into the water stream to catch the minikit.
- (F) On the right side of the ship's deck you will find seaweed that ghost pirates (like Bill) can walk through. On the other side you will find the minikit (at the end of the ship).
- (S) In this level you will find five jumping clams. You need to destroy them to get this minikit.
- The first one is at the beginning of the level.
- The second one is under the deck (under the roof).
- The third one is even further down the corner.
- The fourth one is on the lowest deck.
- The fifth and last one is in the second ship.
- (S) During your first visit below deck, shoot ten dynamite floating in the water using the cannon that you can light with a torch on the lower deck to obtain this minikit.
- (S) Four barrels with purple tentacles are hidden in the first ship (under the deck). You must scare them with the light of a torch or lamp to get this minikit.
- The first one is at the beginning of the second area, near the two cannons of the fourth minikit.
- The next two are on either side of the stacks of barrels on the second deck.
- The fourth and last one is located on the fourth deck.
- (F) On the fourth deck of the second area, destroy the glass piece as Syrena, jump down and go left to find this minikit.
- (F) On the fourth deck of the second area, destroy the cell door and use a small character to enter the hatch in the wall and find this minikit.
- (S) Before climbing onto the other ship using the rope, grab the green handhold as a female character next to the rope to find this minikit.
- (F) On the other ship, repair the hot bricks using a character with hammer to reveal this minikit.
- (F) On the other ship, use an explosive character to destroy the silver bricks blocking the path to the stairs. Use Jack's compass to find a helm at the top of the stairs. Slide down the rope to pull the helm. Then, place it on the mechanism near the door and use it to open it. In the cabin, destroy the middle desk to find this minikit.
- Compass Items
- Fish
- (F) This item is found in the first area of the level. Use Jack's compass to find it.
- Chest
- (F) This item is located on the right deck of the first area of the level. Destroy it so the game counts it as discovered.
- Clam
- (S) This item is the first clam of the third minikit. Destroy it so the game counts it as discovered. (It is necessary to discover it to get the third minikit.)
- Crab
- (F) This item is located on the second deck of the second area of the level. Use Jack's compass to find it. Note: You can build and ride it after finding it, but this is optional.
- Glass/Minikit Bottle
- (F) Although the game tells you that this item is a minikit, it is only necessary to destroy the glass leading to the sixth minikit to have this item discovered.
- Hatch
- (F) This item is located in the cell on the fourth deck of the second area of the level. Use a small character to enter it and have it discovered. (It is necessary to discover it to get the seventh minikit.)
- Winch
- (F) This item is located on the second ship. So, repair it with a character with hammer to find out. (It is necessary to discover it to get the ninth minikit.)
- Helm
- (F) In the second ship of the final area of the level, destroy the silver bricks with an explosive character and use Jack's compass to find this item at the top of the stairs. Note: Even if you find this item at the top of the stairs, it will appear on the main deck. (It is necessary to discover it to get the tenth minikit.)
- Fish
Unlockables[]
The minikit model in this level is a Minikit Ship 13. After completing the level, you unlock James Norrington, Murtogg, Mullroy and Captain Elizabeth (Robes). In The Port you can buy Penrod. You will be able to continue to The Brethren Court.
Data[]
Game | LEGO Pirates of the Caribbean: The Video Game |
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Start point | Dutchman's deck |
Characters | James Norrington Murtogg Mullroy Captain Elizabeth (Robes) Tattoo Pirate Tai Huang |
Length | Short |
Unlocks |
James Norrington Murtogg Mullroy Captain Elizabeth (Robes) Penrod Minikit Ship 13 |
Enemies to defeat | Dutchman Pirate* |
Bosses to defeat | None |