- This is the level in LEGO Pirates of the Caribbean: The Video Game. For the hub in LEGO Harry Potter: Years 5-7, see London.
Level Progression | ||||
---|---|---|---|---|
← The Maelstrom | London Town | Queen Anne's Revenge → |
![]() | |
Number | P4-1 |
Game | LEGO Pirates of the Caribbean: The Video Game |
Universe | Pirates of the Caribbean |
Episode | On Stranger Tides |
Chapter | 1 |
Playable Characters | Captain Jack Sparrow* Mr. Gibbs* Scrum* |
Unlockable Characters | Ancient Sailor* Angelica (Disguised)* King George* Quartermaster* |
True Pirate Status | 69,000 |
London Town is the sixteenth level of LEGO Pirates of the Caribbean: The Video Game. It is the first level of On Stranger Tides.
Story[]
In 1750, a man rescued from the ocean is brought to King Ferdinand of Spain, where he claims to have sailed with Ponce de León, who died 200 years earlier searching for the Fountain of Youth.
Years after Captain Jack Sparrow lost the Black Pearl to Captain Barbossa and acquired Sao Feng's map to find the Fountain, Jack rescues his first officer, Mr. Gibbs, from an execution in London, only to be captured. Gibbs takes Jack's map, while Jack himself is brought before King George II, who wants him to lead an expedition to the Fountain before King Ferdinand's Spanish Armada can locate it. Barbossa, now sporting a wooden leg and having lost the Pearl, joins the expedition as a privateer. Jack escapes, leading Barbossa to later recruit Gibbs, who memorizes Jack's map before eating it, and they set sail aboard the HMS Providence. Scrum tells Sparrow that the Unholy Ritual is required to use the Fountain. Jack also learns that another Jack Sparrow is recruiting a crew. The impostor is Angelica, Jack's former lover and daughter of Blackbeard, who commissioned him to board the Queen Anne's Revenge.
Walkthrough[]
You start at St James's Palace. Go to the left or right of the chimney, kill a Rifleman and steal his shotgun. Shoot a target in one of the two windows. Build a mechanism using the crumbling bricks and climb up using a Jack's hook. While you're up there, push the golden statue down. Then grab the rope near the window. Climb onto the table and move the statue piece towards the swinging chandelier. Jump over the chandelier. From the chandelier jump to the balcony on the right and move forward using the rope until you reach the passage that will take you to the next area.
In the next area, go to the center of it. Destroy the furniture on the left and right - the cupboard and the cabinet. Destroy them. Build the cannon in the center. Set it on fire with a torch (two of them are in the hallway) and shoot the statue. Go to the window you broke to move to the next area.
In the next area, go left along the molding and up the gutter and to the right using the wall. Go up, turn right and get to the other side of the street using the rope. Come back (to the beam) as Mr. Gibbs. Repair the mechanism and activate it with Jack's sword. As Mr. Gibbs, hit the bent ladder so Jack can join him. Jump to the right side of the street using the ropes and make sure to lift another beam with them. Use the beam to reach the left side and climb up the ditch. Jump the rope to go to the next area.
In the next area, jump onto the carts. When you reach the one with a Rifleman, eliminate him, steal his shotgun and shoot the target on the right. This will open the further passage. After a few jumps, you will reach the cart with the coffins. Destroy all the objects and use the bricks to build a bridge for the other cart. Finally you will reach the last cart - repair the mechanism as Mr. Gibbs. Then activate it using Jack's sword. Put yourself in the driver's seat. At the end, throw rocks at the two targets that will appear behind you to go to the final area of the level.
In the final area of the level, go right and fight the imposter. When you take the first heart from the imposter, she will escape through a door. Destroy it and chase her. Hit the imposter in the next room. She will jump to the upper floor. Jump over the barrel on the right and roll towards the mechanism on the ground. Go up using the elevator and fight the imposter again. When she reaches her last heart, the imposter will roll into a barrel. To push her down, jump on the blower to increase the fire. After a few jumps, you'll be able to land the final blow and finish the level.
Collectables[]
S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.
- Minikit Bottles
- (F) On the right side of the first area, female characters can high jump to grab a minikit.
- (F) In the first area, destroy six sets of armor using an explosive character to obtain this minikit. You will have to assemble one of the sets.
- (F) On the left side of the first area, on the balcony, destroy the glass as Syrena to get this minikit.
- (F) In the hallway destroy the silver desks with an explosive character and turn them into a button. Then take it to the indicated green pad and use it to reveal a hidden tunnel where several studs and this minikit will be.
- (F) When you first slide down the rope, look for the windows that Syrena can destroy (go right on the molding). In the center solve a simple puzzle with the armors to reveal this minikit.
- (F) During the chase, use Blackbeard's power on the cart with the red and black bricks to reach this minikit.
- (F) On the other cart (the one with the coffins), shoot the silver chest on the nearby cart with an explosive character to reveal this minikit.
- (F) The next vehicle has a glass roof - destroy it as Syrena to reach this minikit.
- (F) In the first room of the final area, go up to the left where you will see the objective on the front wall. Destroy it and use the mechanisms one after another to make the ball fall. Take the object to the table to reveal this minikit.
- (F) During the last fight, use the elevator and then use an explosive character to shoot the barrel hanging from the silver hook. Push it towards the ground to destroy it and reveal this minikit.
- Compass Items
- Gold Sword
- (S) This item is found in the first area of the level. Use Jack's compass to find it.
- Poleaxe
- (S) You discover this item by destroying the third nether armor in the first area. You can also find it using Jack's compass. (It is necessary to discover it to get the second minikit.)
- Trident
- (S) You discover this item by destroying the first top armor in the first area. You can also find it using Jack's compass. (It is necessary to discover it to get the second minikit.)
- Push Panel
- (S) Under the stairs in the second area of the level, use an explosive character to destroy the silver desks on the left and reveal this item. You can also find it using Jack's compass. (It is necessary to discover it to get the fourth minikit.)
- Minikit Bottle
- (F) See the description of the ninth minikit to find out how to get it.
- Fish
- (S) This item is found in the first room of the final area of the level. Use Jack's compass to find it.
- Bar Stool
- (S) This item is found in the first room of the final area of the level. Use Jack's compass to find it (two come out).
- Barrel
- (S) This item is located on the right side of the second room in the final area of the level. (It is necessary to complete the level.)
- Gold Sword
Unlockables[]
At the end of the level you can unlock Scrum. In The Port you can buy an Ancient Sailor, Angelica (Disguised), King George and Quartermaster. You will be able to continue to Queen Anne's Revenge.
Data[]
Game | LEGO Pirates of the Caribbean: The Video Game |
---|---|
Start point | St James's Palace |
Characters | Captain Jack Sparrow Mr. Gibbs Scrum |
Length | Medium |
Unlocks |
Ancient Sailor Angelica (Disguised) King George Quartermaster |
Enemies to defeat |
Soldier* Rifleman Officer Nervous Pirate* Dangerous Pirate Worried Pirate Angry Pirate |
Bosses to defeat | Angelica (Disguised) |