Level Progression | ||||
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← The Zillo Beast | Hostage Crisis | Castle of Doom → |
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Number | SM-1 |
Game | LEGO Star Wars III: The Clone Wars |
Universe | Star Wars |
Episode | LEGO Star Wars III: The Clone Wars |
Playable Characters | Aurra Sing* HELIOS-3D* Cad Bane* Robonino* Commando Droid* IG-86* Shahan Alama* |
Unlockable Characters | Bail Organa* Luxury Droid* Onaconda Farr* Senator Philo* Senate Commando (Captain)* Senate Commando Tusken Raider (Classic)* |
Unlockable Vehicles | Xanadu Blood (Rapid Fire)* The Halo (Rapid Fire)* |
True Jedi Status | 60,000 |
Hostage Crisis is the first Separatist level of LEGO Star Wars III: The Clone Wars.
Opening Crawl[]
HOSTAGE CRISIS |
The disgusting Ziro the Hutt |
has commissioned bounty hunter Cad |
Bane to secure his release from |
prison. |
Leading a band of deadly criminals, |
Bane intends to launch a brazen |
attack on the Senate Building on |
Coruscant, then trade the Senators' |
freedom for that of the Hutt.... |
Story[]
On Coruscant, Ziro the Hutt is very sad to be imprisoned in his cell on a Republic base. Cad Bane and his team of bounty hunters, along with some droid enforcers, arrive at the Senate landing zone, where they encounter a mob of Senate Commandos who, unhappy with their unauthorized arrival, attempt to arrest them. However, Aurra Sing helps her bounty hunters a little by shooting three commandos from long range and the rest of the bounty hunters overwhelm the squad members. The bounty hunter squad then enters the Republic base and, using their disguise and bounty hunter skills, manage to surround Padmé Amidala, Queen Neeyutnee, Senator Philo, Onaconda Farr, and Bail Organa. While Chancellor Palpatine plays golf, Cad tells him that the Republic members are surrounded by bounty hunters, so he goes to rescue them, but the door to his office closes. Angry, Palpatine is forced to release Ziro from his cell. The bounty hunter squad makes a trap to trap the Republic quintet with lasers, and also plants a dynamite that could explode if one touches the lasers. As they attempt to leave the base, several Clone Troopers appear to arrest them, but Cad shows them a hologram indicating that a quintet of their crew is trapped. To save them, the clones decide to let the bounty hunters go and leave in HELIOS-3D's Speeder with Ziro now happy.
Walkthrough[]
Level Prelude[]
To unlock this level, you must first reach the Invisible Hand, which can be reached using a Republic ship from the Flight Deck. Once in the Invisible Hand, go left and you will notice a pit. To cross said pit, use MagnaGuard (if you have already completed Castle of Doom) on an electrical panel to raise a bridge. If you didn't complete Castle of Doom, use a character capable of using the Force to raise another bridge. Once you're on the other side of the pit, you'll see a Bounty Hunter panel. To activate it, buy Cad Bane (which requires 250,000 studs) and use him on the Bounty Hunter panel to open the door to Ziro's Room. Upon reaching Ziro's Room, you will see an exclamation point above the console panel. Go to said console panel and there you can play this level.
Level Walkthrough[]
You will start the level aboard the HELIOS-3D's Speeder and your task will be to defeat eleven Senate Commandos with a sniper rifle. The first three are right in front of you in the landing zone and three more are a little further to the right. If your bullets don't reach them, switch characters to HELIOS-3D in control of the speeder and fly further. After killing those six, go all the way to the left and take out three more Senate Commandos. The last group is located on the right edge of the landing zone. Once they're all dead, the level will move to the ground.
After landing, switch characters to Robonino and head to the north door. On the left and right pillars there are silver wires. Destroy them with grenades and build two panels with the fragments. One of them requires Robonino to activate them. Use it and then continue destroying the incoming Senate Commandos until one of their helmets appears on the ground. Put it on and activate the second panel. This way you will open the door to the next area.
Continue north and you'll find a panel requiring a Senate Commando helmet. Then, use it to open the nearby door and enter the room. At the end, destroy a white and red box, a cache in the upper right corner, and the red wires on the left (the four lines). It is best to use Robonino's grenades here. Once you're done breaking things, use the bricks to build cables on the wall. The last two fragments can be obtained by jumping onto the bunk beds. One is on the left side and the second is on the right side. Return to the hallway and continue to the right. You'll find another panel that requires a Senate Commando helmet. Inside the next room destroy the boxes in the left and right corners. Build two generators with the bricks that will fall. Materials for two more can be obtained by blowing up the silver pipes on both sides of the room. Use grenades to do that. Once all four boxes are ready, place them on the wall and return to the hallway. If you go further east, you will reach a third door that you can open with a Senate Commando helmet. Go through them and use the electrical panel on the right as Robonino. This way you will load the nearby box. Push it across the chess board to the other side of the room and use the electrical panel in the middle. Go through the door you opened to finish the level.
Collectables[]
S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.
- Minikit Canisters
- (F) Once on the landing pad, head to the right edge of it, where a Medical Frigate is located. Your task is to repair it with the nearby pieces. Use the Force to move them to the purple areas and you will receive the first minikit.
- (S) On the Medical Frigate on the left, there are three cleaning clones. Kill them and jump to the smaller machine on the right. There you will also find two characters in white uniforms. Eliminate them to make the second minikit appear.
- (F) Jump to the Medical Frigate on the left. The minikit will be floating above your head. Jump as Jar Jar Binks to pick it up.
- (F) Now run south, where there is a pile of gray bricks. Use them to build an astromech panel and place the nearby satellite atop. Once the astromech panel is active, use it as an astromech droid like R2-D2. A Hailfire Droid will come from the sky.
- (S) The next one awaits you in the hallway beyond the landing zone. To get it, you will have to destroy five MSE-6s. MSE-6s can run away very quickly, so if you can't find one of them, be sure to check the entire hallway and nearby rooms.
- The first one can be found right at the beginning on the right.
- The second is hidden in the upper left corner of the location.
- The third is a little further to the right. It will peek out from its hiding place in the wall.
- The fourth is equally hidden, but even further east.
- The last one will appear at the far right of the corridor.
- (F) Your next task will require you to use the Force on five ice cream machines in the hallway.
- The first one can be found right at the beginning on the left side. Use the Force on it.
- The second is a little further north of the last.
- Two more are in the east, on the north wall.
- The last one is to the right of the large metal door. Use it and the minikit will appear.
- (F) Once again, head to where you found the third machine. Right next to it is a red and black trapdoor. Move it using the Sith Force. Behind it is a narrow hallway for a small character, like Yoda. Go through it and pick up the seventh container.
- (F) To the right of the passage you used is a panel for clones. Activate it and enter the unlocked room. The description how to power up the panel can be found in the walkthrough. Inside, destroy all the items with an explosive character and build four boxes with the fragments. To repair the generator, you will need to take it to the northern clearings. Do it as quickly as possible or the batteries will run out. Once you regain energy, use the Sith Force on the grate to the right. Behind you will find a lever. Pull it and a black screen will appear. Another lever can be found to the right of the screen. Pulling it will start a game of LEGO Indiana Jones. Stand on the red button on the floor and look closely at the screen. You will see Indiana Jones running through the jungle. When he gets close to a pit, step on the button to make him jump. In exchange for getting the archaeologist safely to the other side of the map, you will receive another minikit.
- (F) Now head to the right edge of the corridor and cut a hole in the wall at the spot marked with a lightsaber. That way you will discover an orange lever. Pull it and the south windows will open. Now you can go out to the balcony and fly to the platform with the minikit as an hover character like R2-D2.
- (F) A little to the right of the lever used previously is a golden cage. Destroy it with a rapid fire character. This will unlock an astromech panel that can be activated with an astromech droid like R2-D2. Do so and the nearby door will open. Inside the new room, use the Force on the gray cone and stick it to the purple brick hanging above the Senate Commando. That way you will change his haircut. A little further to the right is a large golden object. Destroy it with a rapid fire character and build a second cone from the fragments. Do the same with the silver object next to it, only this time destroy it with an explosive character. However, before the third Senate Commando transforms, you must use two grappling hook characters on two orange grapple points. The last minikit will appear after you do the third haircut.
Unlockables[]
Tusken Raider (Classic) will be available to purchase after obtaining all minikits in this level. After completing the level, you unlock Aurra Sing, HELIOS-3D, Robonino, a Commando Droid, IG-86 and Shahan Alama. In The Resolute you can buy Bail Organa, a Luxury Droid, Onaconda Farr, Senator Philo, a Senate Commando (Captain) and a Senate Commando. In The Invisible Hand you can buy Xanadu Blood (Rapid Fire) and The Halo (Rapid Fire). After completing the level, Ziro will be in the Invisible Hand to allow you to play the Bounty Hunter Missions.
Data[]
Game | LEGO Star Wars III: The Clone Wars |
---|---|
Start point | HELIOS-3D's Speeder |
Characters | Aurra Sing HELIOS-3D Cad Bane Robonino Commando Droid IG-86 Shahan Alama |
Length | Short |
Unlocks |
Aurra Sing HELIOS-3D Robonino Commando Droid IG-86 Shahan Alama Bail Organa Luxury Droid Onaconda Farr Senator Philo Senate Commando (Captain) Senate Commando Tusken Raider (Classic) Xanadu Blood (Rapid Fire) The Halo (Rapid Fire) |
Enemies to defeat | Senate Commando |
Bosses to defeat | None |
Gallery[]
Trivia[]
- This is the only level in LEGO Star Wars III: The Clone Wars where the power panels have Robonino instead of a MagnaGuard, as well as the only level in the game where the Clone Trooper panels have a Senate Commando (Captain) instead of a Clone Trooper.
- Due to an oversight, HELIOS-3D accompanies the others to the Republic base, but then returns to his speeder.
- In the eighth minikit, the player can play a LEGO Indiana Jones minigame, with a setting very similar to that of The Lost Temple of LEGO Indiana Jones: The Original Adventures.
- Another error is that, in the Spanish version of the game, the Game Over text in Spanish says "Jeugo Terminado" instead of "Juego Terminado".