Level Progression | ||||
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← Battle of Geonosis | Gungan General | Jedi Crash → |
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Number | CD-2 |
Game | LEGO Star Wars III: The Clone Wars |
Universe | Star Wars |
Episode | Count Dooku |
Chapter | 2 |
Playable Characters | Jar Jar Binks* Commander Stone* Clone Trooper* |
Unlockable Characters | Hondo Ohnaka* Pirate Ruffian* Senator Kharrus* Turk Falso* Admiral Ackbar (Classic)* |
Unlockable Vehicles | Pirate Speeder Tank* Starhawk Speeder Bike* |
True Jedi Status | 200,000 |
Gungan General is the third level of LEGO Star Wars III: The Clone Wars. It is the second level of Count Dooku.
Opening Crawl[]
COUNT DOOKU |
Chapter 2 |
GUNGAN GENERAL |
Anakin and Obi-Wan are held prisoner |
by the infamous Hondo and his band |
of space pirates on the planet of |
Florrum. |
The Senate and Jedi High Council |
meet to decide who they should send |
to negotiate the Jedi's release - but |
the devious pirates have been making |
plans of their own.... |
Story[]
After Obi-Wan Kenobi, Anakin Skywalker, and Count Dooku are captured by Hondo Ohnaka, Yoda, Mace Windu, and Chancellor Palpatine watch as their two friends and one of their enemies are electrocuted. To save his two friends, Chancellor Palpatine recruits Jar Jar Binks and, not only him, but also Commander Stone and a Clone Trooper. Upon arriving at Florrum, Hondo sees them and fires a missile at them, causing the ship to crash. Luckily, they survive the crash and Jar Jar Binks notices several Pirate Speeder Tanks coming. After destroying five generators with torpedoes, the power grid goes out, disabling the prison cell's force field. The three prisoners are released from their cells. Dooku escapes through the Pirate Saucer, while Obi-Wan and Anakin retrieve their lightsabers and leave in The Twilight. Before leaving, Jar Jar Binks says goodbye to them for saving them.
Walkthrough[]
Another level consisting of destroying enemy bases. However, this time it will be a little more difficult. Start by riding one of the Skalders next to you. Look out for enemy fire and charge (with the jump button) at one of the big hovercrafts. As you damage it and the driver gets out, take it over. If you keep moving constantly, you will be able to destroy some local weapons. It will be much easier if you press the action button when the laser beam appears on the gun. That way you can look at it and shoot while you move. However, your main targets are the three generators which you can destroy only using the torpedoes. They can be found inside the middle enemy base. Fly over them with a hovercraft and you'll collect a few at a time. Head with them to the upper left enemy base and shoot the generator. That way you will destroy not only it, but also the nearby buildings. However, once on the hovercraft you will have to act quickly, as a transport ship will soon appear and take the vehicle away. If so, find another one exactly as you did before. Two more generators can be found in the bases with force fields. You can get rid of them like in the previous level. Exit the vehicle, go past the shield, approach the building with a lever and pull it. Now return to the hovercraft, collect the torpedoes and attack the generator. Please note that some generators are additionally protected by a beam of energy from nearby antennas. You will have to destroy them before you can damage the generators. The level will end after you destroy three of them.
Collectables[]
S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.
- Minikit Canisters
- (F) To get to the first minikit, head to the left of the starting point, where you will find a small building with a panel. Use the mechanism like any Separatist droid and you will discover the first minikit.
- (S) The second minikit can be obtained by destroying ten plant-like rocks.
- From the start of the level, head to the right while staying on the edge of the location. You should find the first three rocks that way.
- For the fourth, continue along the same path until you see a large rock. The one you're looking for is right behind. Destroy it and head further north.
- The next rock will be there.
- Go a little east now. There you will find what you are looking for. Explode it, go north and continue west to the edge of the place.
- You will discover two rocks that way.
- Once you reach the second one, you should also see a red shield on the left. Go around it from the south and you will reach another rock.
- For the last one, head to the northwest edge of the location. The rock is between two Separatist bases.
- (S) Get on the palfrey and keep going right. The third minikit can be found at the edge of the abyss.
- (F) For the next one, head to the northwest corner of the location. There you will find a panel of Bounty Hunter (for example, Cad Bane). Once you use it, the minikit will appear right next to it.
- (F) The fifth is a little further north. It will appear once you use Sith Force on the nearby rock.
- (F) Now head to the eastern edge of the location, where you will see a pile of gray bricks. Build a panel from them and use it with an astromech droid, for example R2-D2. An UFO will land right next to you. Then enter the machine and collect all the newly created bricks. Once you do, you will earn the next minikit.
- (F) Do not get out of the vehicle and go to the northeast corner of the place. Then use the panel there on someone who uses electricity (e.g. Robonino) and orange plates will appear on the map. Drive through them with your UFO and the following minikit will appear.
- (F) Now head to the middle enemy base, where you will find a shield generator. Destroy it and go south. There you will find a plate with pink torpedoes. You have to destroy it too. Use a machine gun clone to do this (for example, Lieutenant Thire) and grab the eighth minikit once you're done.
- (F) To get the ninth minikit, continue north from the starting point. Between the two shielded enemy bases you should see three geysers. Use the Force to cover them with the nearby rocks and the item you are looking for will appear. Just remember to be quick, as the geysers will spew rocks after a few seconds.
- (S) The last minikit can be gained by blowing up five Starhawk Speeder Bikes, the little brown enemy vehicles. They can be found all over the map and new ones keep appearing, so you should have no problem finding them.
Unlockables[]
Admiral Ackbar (Classic) will be available to purchase after obtaining all minikits in this level. After completing the level, you unlock Jar Jar Binks (unless you have completed Blue Shadow Virus), Commander Stone and a Clone Trooper (unless you have completed Grievous Intrigue or Blue Shadow Virus). In The Resolute you can buy Senator Kharrus, a Pirate Speeder Tank and a Starhawk Speeder Bike. In The Invisible Hand you can buy Hondo Ohnaka, a Pirate Ruffian and Turk Falso. Unless you have completed The Hidden Enemy or Duel of the Droids, you will also unlock the option to switch systems. You will also be able to continue to Jedi Crash.
Data[]
Game | LEGO Star Wars III: The Clone Wars |
---|---|
Start point | Florrum Desert |
Characters | Jar Jar Binks Commander Stone Clone Trooper |
Length | Short |
Unlocks |
Jar Jar Binks (when you haven't done Blue Shadow Virus) Commander Stone Clone Trooper (when you haven't done Grievous Intrigue nor Blue Shadow Virus) Hondo Ohnaka Pirate Ruffian Senator Kharrus Turk Falso Admiral Ackbar (Classic) |
Enemies to defeat |
Pirate Ruffian Pirate Speeder Tank Starhawk Speeder Bike Proton Cannon Proton Cannon (Silver) |
Bosses to defeat | None |