Level Progression | ||||
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← Singapore | Davy Jones' Locker | Norrington's Choice → |
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Number | P3-2 |
Game | LEGO Pirates of the Caribbean: The Video Game |
Universe | Pirates of the Caribbean |
Episode | At World's End |
Chapter | 2 |
Playable Characters | Captain Jack Sparrow* Imaginary Jack (Pistol) Imaginary Jack (Bomb) Imaginary Jack (Spade) Marty* Captain Barbossa* |
Unlockable Vehicles | Minikit Ship 12* |
True Pirate Status | 40,000 |
Davy Jones' Locker is the twelfth level of LEGO Pirates of the Caribbean: The Video Game. It is the second level of At World's End.
Story[]
The crew rescues Jack and recovers the Pearl. As they depart, they encounter ships full of dead souls, including Governor Swann, Elizabeth's father, executed by Beckett. Tia Dalma reveals that the goddess Calypso commissioned Davy Jones to guide the souls of those who died at sea to the other world; every ten years he could go ashore to be with the woman he loved, but Jones corrupted his purpose and he was cursed to become a monster. Governor Swann reveals that whoever kills Jones by stabbing his disembodied heart must become the Dutchman's captain.
Walkthrough[]
You start in Davy Jones' Locker. Take out the compass and point to the flower (the object on the right). Take the flower from the plant you discovered and give it as a snack to the goat on the left. Take out the compass again and point it towards the boat (the object above). Follow the trail and find the treasure so that a tornado creates an oasis and a Jack with a spade appears. This clone asks you to find a rubber duck. Take out the compass, use it to find the rubber duck (the object at the bottom right), and give it to Jack with a spade to join your team. Dig the front of the ship (with Jack with a spade) until the crabs appear to carry the piece to the flooded ship. One of the Jacks will have a pistol. Use him to shoot the target on the ship and deploy the ladder. Climb the mast and jump towards a Jack with bombs. He will ask you to find a peanut. Use the compass to find it, dig it up with the Imaginary Jack with spade and bring it to the Imaginary Jack with bombs. The new Jack will have bombs. So, use them to destroy the silver objects blocking the unearthed cart. Repair tracks on both sides. Jump on the goat you tamed and use it to pull the orange handle of the cart until the crabs grab it and connect it to the boat. When you finish your work, enter the deck and turn the mast using the green mechanism. Jump the rope at the front of the ship to move to the next area.
In the next area, you must rescue ten pirates. Jack Sparrow still appears in the HUD above, but he was already rescued at the beginning. Go to the lower deck and build the bricks against the wall. A chest will come out - throw it down shooting at it as Marty. Place the object in front of the cell on the left and assemble it. As Marty, go right and destroy the silver grates with the pistol. You will free the Tai Huang and find the helm behind him, which you must place on the mechanism in front of the cell and free the Tattoo Pirate. After rescuing Tai Huang and Tattoo Pirate, go down further and turn right. As Marty, go through the hatch in the grate. Inside, push the brown barrel to the left. Outside, get rid of the red and black barrels and roll the barrel into the cauldron. Activate it with Captain Barbossa's sword (the mechanism is on the left) and you will wake up Mr. Gibbs. Once you have rescued Tai Huang, Tattoo Pirate, and Mr. Gibbs, go up to the upper deck to go to the final area.
In the final area, free the pirates tied to the mast (shoot the chain with Marty's gun). Go on deck and hit the helm three times to free Will Turner. On the main deck, fire once at each cannon - other pirates will be rescued. Set fire to the dynamite with the purple octopus to rescue Anamaria - the torch is near the entrance to the cabins. As Captain Barbossa, climb the mast using the chain and use the rope to reach the other side. Use the mechanism activated by Barbossa's sword to lower the silver grate. Destroy the silver grate with Marty's gun to rescue Cotton. After rescuing the ten pirates in danger, jump on the chain and swing infinitely until you finish the level.
Collectables[]
S means that the collectible can be obtained both in Story and in Free Play. F means the collectible can only be obtained in Free Play.
- Minikit Bottles
- (S) The first minikit is at the top of the mast in the first area.
- (S) In the first area, use the compass to find the buried box. Destroy it to get this minikit.
- (S) When you find the oasis, climb the tree on the left to get this minikit.
- (F) In the first deck, use Syrena's scream to destroy the glass bottle and get this minikit.
- (F) On the lowest deck, use Jack's compass to discover a red and black chest. Dig it up and destroy it using Blackbeard's power to get this minikit.
- (F) As Jack, find the helm (using the compass) and place it near the door. In the captain's cabin, grab a medallion so that the curse affects you and makes this minikit appear.
- (S) At the back of the ship, destroy two hinges and jump down to get the seventh minikit.
- (F) From the back of the ship, jump out and repair a mechanism as a hammer-wielding character like Mr. Gibbs. Turn the helm to bring this minikit to the upper deck.
- (F) On the upper deck, climb the mast using the chain and slide down using the rope. The minikit is on the left side of the mast - only female characters can get it.
- (S) On the lower mast there is a switch to activate it with a sword. It will lower the silver grate. Destroy it with an explosive character to get the last minikit.
- Compass Items
- Box
- (S) This item is found in the first area of the level. Contains the second minikit.
- Canoe
- (S) This item is found in the first area of the level. (It is necessary to complete the level.)
- Rubber Ducky
- (S) This item is found in the first area of the level. Imaginary Jack with a spade asks you for this item to join your team. (It is necessary to complete the level.)
- Peanut
- (S) This item is found in the first area of the level. Imaginary Jack with bombs asks you for this item to join your team. (It is necessary to complete the level.)
- Purple Flower
- (S) This item is found in the first area of the level. It is a food that you can give to the goat to tame and ride it. (It is necessary to complete the level.)
- Red Chest
- (F) This item is located on the lowest deck of the second area. (It is necessary to discover it to get the fifth minikit.)
- Torch
- (F) This item is located in the final area. Although you can grab the item without Jack's compass, the game doesn't count it as discovered until you discover it with the compass.
- Helm
- (F) This item is located in the final area. Use Jack's compass to find it. (It is necessary to discover it to get the sixth minikit.)
- Box
Unlockables[]
The minikit model in this level is a Minikit Ship 12. After completing the level, you unlock Marty (unless you have completed Tortuga or The Kraken). In The Port you will be able to continue to Norrington's Choice.
Data[]
Game | LEGO Pirates of the Caribbean: The Video Game |
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Start point | Davy Jones' Locker |
Characters | Captain Jack Sparrow Imaginary Jack (Pistol) Imaginary Jack (Bomb) Imaginary Jack (Spade) Marty Captain Barbossa |
Length | Medium |
Unlocks |
Marty (when you haven't done Tortuga nor The Kraken) Minikit Ship 12 |
Enemies to defeat | None |
Bosses to defeat | None |
Gallery[]
Trivia[]
- This is the only level in LEGO Pirates of the Caribbean: The Video Game where the music from the level's ending scene continues after the scene ends due to the Status Screen using the music from Pirates of the Caribbean.
- This is the only level in a LEGO game where the player can play as Extra Toggle characters without needing to purchase or activate the Extra. However, the player will not unlock said characters upon completing the level.